Ninety days to take your life back.

A guided reset in three acts, asked for one act at a time. It is maximally prescriptive about the process and completely personal about the destination, and it ends in a decision, not an exit.

Join free Days 1-14 are free. No card.
The Tutorial: low-poly scene from the Respec journey
Pre-Game · two short sessions

The Tutorial

Before Day 1, you gear up. Learn the Loop so you know exactly what you're up against. Take the Player Scan for your honest baseline. Lock down every device with the Lockdown Loadout, build your Panic Button, and get paired with a party partner.

It ends with a Player Agreement and your own why, written down. Then you press begin.

You'll write one line: "I'm quitting because ___." It gets read back to you on Day 30 and Day 90.

Survive: low-poly scene from the Respec journey
Act I · Days 1-30 · daily

Survive

The clean break. The science says the discomfort peaks around two weeks in, so the heaviest support is front-loaded: one short lesson and one concrete action every day, a daily Checkpoint post with a streak that counts showing up, and a partner watching for the one day that matters.

You ride urges instead of obeying them, run your lifetime hours and dollars honestly, and start sampling what fills the gap.

Day 3 teaches urge surfing: cravings are waves that break in minutes. You ride one and log how long it actually took.

Discover: low-poly scene from the Respec journey
Act II · Days 31-60 · daily

Discover

The pull has eased. Now the question changes from "how do I stop" to "what was the game standing in for." Thirty zero-prep challenge cards across four stat weeks: STR for the body, WIS for the mind, DEX for making things, CHA for people.

It opens with the Overconfidence Patch, because the most dangerous thought in this entire program is "I've got this now."

Day 52: message one old friend, no agenda. There's no matchmaking out here; you queue manually.

Become: low-poly scene from the Respec journey
Act III · Days 61-90 · weekly

Become

Identity work. You assemble a Character Sheet: what you believe, the daily habits that carry it, who you are in private and in public, and one anchor habit per stat. Not a vision board. A build you can actually run.

By Day 90 the final decision isn't agonizing. It falls out of what you've already built.

Day 62: write your perfect ordinary Tuesday, three years out. You can't build toward a montage.

Day 90: the reset ends in a decision, not an exit.

From ninety days of real self-knowledge, you declare your ending. Two prestige playthroughs of the same victory. Neither one glows brighter than the other, here or anywhere.

Ironman Mode

The run without reloads.

Gaming isn't part of your build, and that's the flex, not the fallback. You write a Boundary Charter: what stays out, what you do instead, and how the guild backs you up.

New Game+

The game returns. You keep your endgame stats.

Games come back under written Rules of Play: which titles are green, yellow, and red for you, the session rules, and the tripwires that trigger an automatic rollback if the old pattern stirs.

Then the Endgame. Day 91 is Day 91: the streak keeps counting, Seasons run quarterly, the guild raids together through big game launches, and veterans mentor the next cohort. A gym, not a course.

Built so you can't lose the save file.

Every mechanic exists to pull one of two levers: cut the shame fuel, or replace the counterfeit with the real thing.

The Respawn Rule, live

A slip drops you to your last checkpoint, never to zero. Try it. Log a few days, then miss one.

Day 0 · streak 0

Every lit cell is a day you showed up.

The Checkpoint

One templated daily post plus one comment on someone else's. The streak counts days you showed up, not days you were perfect.

The Party

One partner, one job: catch your second consecutive miss, the line where research says old behavior reasserts. You're their sensor too.

The Player Scan

The same nine-criteria self-assessment at Day 0, Day 30, and Day 90. Your score delta is your headline stat, in your own numbers.

Boss Kills

Public milestone ceremonies at Days 7, 14, 21, 30, 60, and 90. Days 30 and 60 are re-enlistment gates, not exits.

Pick your tier. The guild is the same.

Respec opened its gates in July 2026. Founding members shape the program and keep the founder price.

Free

$0
  • The full community
  • The Loot Chest of tools
  • Days 1-14 of the program
Join free

VIP

$249/month
  • Everything in Founder
  • Early access to new products
  • Monthly coaching call with Connor
Go VIP

Straight answers

Do I have to quit games forever?

No. Respec is balance, not lifelong abstinence. The deal is a full 90-day reset first, because moderation is earned, never offered on Day 3. At Day 90 you make a guided choice: Ironman Mode (games stay out, and that's the flex, not the fallback) or New Game+ (games return under written Rules of Play with tripwires you set yourself). Both endings are wins. The honest caveat we won't hide: most people can rebuild a healthy relationship with games, and some discover certain titles are like alcohol to an alcoholic and keep them out for good. That's self-knowledge, not failure.

What happens when I slip?

You respawn. A slip drops you to your last checkpoint, never to zero. No confession posts, no wiped streaks, no starting over. You post what happened, you end it with a plan, and the guild moves on with you. Shame is the fuel the Loop runs on, so the program makes shame structurally impossible.

Why 90 days and not 30?

Thirty days gets you through the worst of the reset, and it's where most attempts stop and relapse. Habit research (Lally, UCL) puts new-habit formation at a 66-day average with a huge range, which is explicitly not the 21-day myth. So Respec runs three acts: survive the break, discover what fills the gap, become the person who doesn't need the counterfeit. And nobody signs up for 90 days. You sign up for 30, three times.

Is this therapy?

No. Respec is a structured program and a community, and it's honest about its limits. If you're seeing red flags like thoughts of self-harm, an inability to function, or withdrawal that frightens you, that's a fight for a professional alongside the community, never instead of it. We keep a permanent page on exactly this, including free 24/7 numbers.

What does it cost?

The community, the Loot Chest of free tools, and the first 14 days of the program are free. The Founder tier is $9 a month for everything, all 90 days and the Endgame beyond, locked at that price for founding members. VIP is $249 a month and adds early access to products and a monthly coaching call with Connor.

What happens after Day 90?

Day 91 is Day 91. The streak keeps counting. The Endgame is a gym, not a course: quarterly Seasons, support raids during big game launches, a living Character Sheet, and a path to Veteran rank and mentoring the next cohort. Whichever fork you chose, it's one guild.

Struggling in a way a program shouldn't carry alone?When to call in a pro.